XCOM Codexery

Grenade Launcher

One round, one crater, and a very quiet room where the aliens used to be.

Grenade Launcher

The Grenade Launcher is a heavy, two-handed explosive weapon featured in XCOM: Enemy Unknown (2012) and XCOM 2 (2017). It fires a single high-yield explosive round that detonates on impact, dealing splash damage to any enemies caught in the blast radius. As a heavy weapon, it occupies both of a soldier's hands, making it a deliberate, high-commitment tool rather than a quick sidearm. Its role in squad composition is that of an area-denial and crowd-control specialist. Where a rifle is aimed at a single target, the Grenade Launcher is aimed at a cluster, a doorway, or a chokepoint, trading precision for destructive radius. It is a human-engineered weapon, researched in the Weapons lab rather than derived from alien technology, and is available to any soldier class regardless of specialization.

Type
Heavy weapon (two-handed)
Damage type
Explosive / splash (area of effect)
Available in
XCOM: Enemy Unknown (2012) and XCOM 2 (2017)
Research source
Weapons laboratory (human tech)
Class restriction
None — usable by any soldier class
Mobility effect
No inherent movement penalty; soldier mobility is determined by class and equipment weight, not by equipping this weapon specifically

Lore & Background

The Grenade Launcher has been a fixture of XCOM's armory since XCOM: Enemy Unknown (2012). It was not present in the original 1994 XCOM: UFO Defense. In Enemy Unknown, the weapon was designed as a tactical tool. Its explosive round creates a visible splash zone, and the player must decide whether the damage-to-enemies trade-off is worth the risk of collateral damage to friendly soldiers in adjacent tiles. The weapon sits in the Weapons research tree, meaning it is a purely human development—no alien components required. This makes it a reliable, early-to-mid-game option that does not depend on the luck of salvaging a specific alien weapon. XCOM 2 carried the concept forward, maintaining the Grenade Launcher as a standard heavy weapon while the broader game introduced more exotic explosive options. Its presence across two major titles speaks to its enduring tactical niche: a simple, dependable way to clear a room, break a formation, or put a stop to an advancing squad of aliens in a single, thunderous shot.

In Their Own Story

The corridor smelled of ozone and burnt chitin. Sergeant Okafor did not bother aiming at the Skirmisher's head. She didn't need to. She lined up the launcher's barrel on the tile where the alien stood, felt the two-handed grip settle into her palms, and squeezed. The report was not a crack or a snap but a deep, concussive *thump* that she felt in her molars before she heard it. The Skirmisher was gone—along with the tile it occupied and the two tiles flanking it. A second Skirmisher, three tiles back, staggered. Okafor exhaled through her nose, racked the launcher, and walked forward into the smoke. The squad behind her was already moving. No one said anything. You don't need words after a grenade launcher. The crater says it for you.

Reader's Guide

The Grenade Launcher is a heavy, two-handed weapon that fires a single explosive round with splash damage. Because it occupies both hands, the soldier cannot carry a secondary weapon while equipped, and their movement is reduced. Any soldier class—Ranger, Specialist, Heavy, or Sharpshooter—can wield it, though Heavies benefit most from the damage profile while losing less relative mobility. Obtained through the Weapons research tree in XCOM: Enemy Unknown and XCOM 2, it is a human-tech weapon and does not require alien salvage. In the tech tree it sits in the mid-tier of the Weapons lab, typically available after basic rifle upgrades but before the most advanced heavy weapons. It is not an alien-tech item. Tactically, the Grenade Launcher excels at area denial. Its splash radius makes it ideal for clearing doorways, breaking up clustered alien formations, or finishing off a wounded target that is about to be swarmed. It is less effective against a single, isolated, heavily-armored target than a dedicated heavy rifle, so it shines in multi-enemy engagements. Pair it with a squad that can follow up on the staggered survivors rather than relying on the launcher to finish the job alone.

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